Get ready, gamers! Nintendo’s next console, widely expected to be the Switch 2, is generating a lot of buzz – and a few questions. At a recent shareholders meeting, Nintendo President Shuntaro Furukawa addressed some of the biggest points of discussion, including the potential price, how Nintendo plans to keep consoles in stock, and the reason behind a new approach to physical game cards. This is your official peek into how Nintendo is thinking about the Switch 2 launch.
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Here’s the quick rundown: Nintendo believes the console’s price is fair for the experience it offers, they’re working hard to ramp up production to meet massive demand, and the change in physical game cards is tied to game sizes.
Is the Switch 2 Worth the Price? Nintendo Explains
One of the hot topics surrounding any new console is the price tag. With expectations of improved technology in the Switch 2, many wonder if it will be significantly more expensive than the original Switch was at launch, and whether that higher price might put off younger players or families.
Nintendo President Shuntaro Furukawa directly addressed this, stating that the console’s price “is appropriate for the gaming experience that it offers.” He acknowledged the concern that the price might be a barrier, especially for younger gamers, and assured investors that Nintendo is “closely monitoring to what degree the price of the system might become a barrier.”
Beyond the console itself, there were also questions about how hardware improvements might drive up the cost of games. Furukawa noted that game development has indeed become bigger, longer, and more expensive. He admitted this increases risk in the business but stated Nintendo’s teams are finding ways to keep their game development approach fresh while being more efficient. He also mentioned exploring ways to create games with shorter development times that still feel new and exciting as a potential solution to rising game costs.
Battling Demand: Nintendo’s Plan for Supply
The excitement for the Switch 2 is undeniable, and demand is already incredibly high. Nintendo confirmed that demand is “exceeding supply in many countries,” with Japan seeing particularly overwhelming interest. Just looking at the numbers, the Switch 2 was Japan’s biggest console launch ever, with an astonishing 2.2 million people applying just to pre-order the console through Nintendo’s store there. It also broke US launch week records.
Furukawa stated, “We will continue to strengthen our production and supply systems to deliver as many Switch 2 systems as possible to our customers.” This indicates Nintendo is aware of the potential for shortages and is actively working to avoid the widespread stock issues that plagued the original Switch launch, especially during its early years and peak demand periods.
Why Were Pre-Order Restrictions Used?
To handle the initial rush and prioritize their existing fanbase, Nintendo implemented pre-order restrictions in key markets like Japan, the UK, and the US. These weren’t simple sign-ups; in Japan, for instance, criteria included having a Nintendo Switch Online membership for a minimum duration and meeting specific gameplay hour requirements.
Nintendo explained this was done to “offer consumers who have actively been playing the Switch a prioritized opportunity” to secure the new console. While this approach aimed to reward loyal players, Nintendo received “a wide variety of feedback, both positive and negative,” and plans to analyze this experience for future launches.
The Scoop on Those New Game-Key Cards
One of the more surprising changes rumored for the Switch 2 involves how physical games might work. Instead of traditional cartridges that hold the entire game data, some might function more like “game-key cards.” These cartridges would primarily act as a key to unlock a digital download of the game, rather than storing the full game itself.
Publishers have voiced concerns about this approach, particularly regarding game preservation. If the cartridge is just a key, what happens if digital storefronts eventually disappear or require online activation years down the line? The concern is that the physical copy might become useless without the associated digital service.
Nintendo addressed this, explaining that this method is being introduced “to accommodate the larger game data sizes on Switch 2 compared to Switch.” Modern games require much more storage space, and this system allows for physical copies while potentially using less expensive or smaller cartridges.
Nintendo Switch 2 game key card design showing a QR code and download instructions
Image credit: Nintendo
Furukawa stated that Nintendo will “continue to work closely with publishers” to support various distribution methods on the Switch 2, ensuring flexibility for game makers. This suggests the key card approach might be one option among others (like larger capacity cartridges or standard digital downloads), aiming to balance physical releases with the realities of modern game sizes.
Looking Ahead
Nintendo seems confident in the value the Switch 2 will offer players, despite potential cost increases in both hardware and software development. They are proactively addressing supply chain challenges and adapting their physical game distribution methods to meet the demands of larger games. While some changes, like the game-key cards and pre-order restrictions, have sparked debate, Nintendo indicates they are listening to feedback and evolving their approach.
Want to know more about the Switch 2’s potential features or compare it to other consoles? Stay tuned for more updates as we get closer to the official launch!